Spymaster's Vault - 0230

WIZARDS OF THE COAST

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Spymaster's Vault enters the battlefield tapped unless you control a Swamp.
T: Add B.
B, T: Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)